So you’ve been in development for a while without announcing it. The core PC games market seems to be going through resurgence it’s great to be back with Age of Wonders during these times. Thanks everybody that supported us in that way. We were very happy with how that was received I think the original games made more money in royalties from digital sales than from the original retail games for us. This allowed us to do a digital re-release of the series on sites like Steam and GoG in 2010. The license to the series’ original publisher expired. Of course there’s also a business reason. Still, certain ideas like putting the leader characters central can be attributed to the Overlord period. It’s funny that thematically both series are quite similar, in both games you’re playing leaders of fantasy realms, though of course the game play could hardly vary more. While we were working on Overlord we recharged with new ideas for a future Age of Wonders games. It’s been 10 years since the last Age of Wonders game, why bring the franchise back now?Īs the game that started our company, Age of Wonders remained very dear to us and we wanted to get back to it at some point. ![]() With interest piqued, I fired some questions in the direction of Triumph Studio’s co-founder and Development Director of Age of Wonders 3, Lennart Sas. ![]() Early images suggest this one’s a looker having made the leap to 3D, while Triumph are developing the game with support from Notch. XCOM won hearts late last year, we’ve had news of a new Stronghold Crusader game and, this year, Age of Wonders is set to grace monitors for the first time in nearly a decade. We strategy connoisseurs have had a pretty good time of late.
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